longwords, 32-bit floats, 64-bit double floats, or
80-bit IEEE floats. Floats and double floats are
in native machine format.
-✓-✓-✓-x✓x✓x✓x The sample data is in XINU format; that is, it
comes from a machine with the opposite word order
than yours and must be swapped according to the
word-size given above. Only 16-bit and 32-bit
integer data may be swapped. Machine-format
floating-point data is not portable. IEEE floats
are a fixed, portable format. ???
-✓-✓-✓-c✓c✓c✓c _✓c_✓h_✓a_✓n_✓n_✓e_✓l_✓s
The number of sound channels in the data file.
This may be 1, 2, or 4; for mono, stereo, or quad
sound data.
General options:
-✓-✓-✓-e✓e✓e✓e after the input file allows you to avoid giving an
output file and just name an effect. This is only
useful with the s✓s✓s✓st✓t✓t✓ta✓a✓a✓at✓t✓t✓t effect.
-✓-✓-✓-v✓v✓v✓v _✓v_✓o_✓l_✓u_✓m_✓e Change amplitude (floating point); less than 1.0
decreases, greater than 1.0 increases. Note: we
perceive volume logarithmically, not linearly.
Note: see the s✓s✓s✓st✓t✓t✓ta✓a✓a✓at✓t✓t✓t effect.
-✓-✓-✓-V✓V✓V✓V Print a description of processing phases. Useful
for figuring out exactly how _✓s_✓o_✓x is mangling your
sound samples.
The input and output files may be standard input and output.
This is specified by '-'. The -✓-✓-✓-t✓t✓t✓t _✓t_✓y_✓p_✓e option must be given
in this case, else _✓s_✓o_✓x will not know the format of the given
file. The -✓-✓-✓-t✓t✓t✓t,✓,✓,✓, -✓-✓-✓-r✓r✓r✓r,✓,✓,✓, -✓-✓-✓-s✓s✓s✓s/✓/✓/✓/-✓-✓-✓-u✓u✓u✓u/✓/✓/✓/-✓-✓-✓-U✓U✓U✓U/✓/✓/✓/-✓-✓-✓-A✓A✓A✓A,✓,✓,✓, -✓-✓-✓-b✓b✓b✓b/✓/✓/✓/-✓-✓-✓-w✓w✓w✓w/✓/✓/✓/-✓-✓-✓-l✓l✓l✓l/✓/✓/✓/-✓-✓-✓-f✓f✓f✓f/✓/✓/✓/-✓-✓-✓-d✓d✓d✓d/✓/✓/✓/-✓-✓-✓-D✓D✓D✓D and -✓-✓-✓-x✓x✓x✓x
options refer to the input data when given before the input
file name. After, they refer to the output data.
If you don't give an output file name, _✓s_✓o_✓x will just read
the input file. This is useful for validating structured
file formats; the s✓s✓s✓st✓t✓t✓ta✓a✓a✓at✓t✓t✓t effect may also be used via the -✓-✓-✓-e✓e✓e✓e